Bad weather incoming!
Back in my Escalation roadmap breakdown, I took a guess that February’s “new map condition” would be weather-related. Something that changes how you play rather than just dressing up the skybox. Storms, wind, that kind of thing.
The Hurricane map condition has unearthed I was on the right track.
It all blows live on February 24th.

What the Hurricane map condition does
This isn’t cosmetic. The Hurricane changes how we play.
Wind
Wind direction now matters in a meaningful way. With a tailwind behind you, you’ll feel fast and nimble, with less stamina draw.
Fight into a headwind and it flips: you slow down, and your stamina burns faster.
Master the wind, or the wind masters you.
Throwables like grenades behave differently in the wind too, meaning trajectories you’ve drilled into muscle memory are suddenly unreliable. Gas clouds, smoke, and even jumping are all affected by the storm.
See the trailer over at youtube / credit Embark Studios
Debris
The Hurricane kicks up dirt and debris across the surface, and your shield was not built for this. It’ll glitch and spark as debris strikes it, degrading your shield and making you more visible to other Raiders out in the open. You’ll be making active decisions about when to wear it – and when it becomes more of a liability than a lifeline. That’s a genuinely interesting tradeoff I haven’t had to think about before.
Visibility
Low clouds roll in and topside becomes almost unrecognizable. Your vision is significantly limited, meaning ARC can get uncomfortably close before you spot it. Sound becomes more important, and hard to hear.
Raiders are also harder to spot in the chaos too. Fox skinned stealth raiders, this one’s for you.
First Wave Caches
This is the one I’m most excited about. I mean who doesnt love vintage stuff?
Rumors are circulating of Raider Caches from the First Wave being unearthed by the ferocious winds, relics from the earliest days of the ARC invasion. Preivously buried under the surface. Will there be a 6th Edition of the Lance Mixtape?
If you can survive the weather, the ARC, and rival Raiders long enough to reach them, there’s historical loot waiting. I bet my Raider’s bedroom is going to look AMAZING!
Low cloud cover makes topside feel like a different game. / Credit Embark Studios
This is why Arc Raiders keeps getting better!
Embark could have made the Hurricane purely cosmetic. A darker sky, some wind sound effects, done. With the engine blueprint, the sandbox, that they have built, they get more possibilites. The tailwind/headwind stamina system, shield debris interaction, throwable physics, and layered new loot incentives on top.
Every map condition so far has changed we you approach a raid, not just how it looks.
Arc Raiders has clearly exceeded Embark’s own expectations post-launch, and updates like this are exactly why. They’re not maintaining the game, they’re building on it and making it better and exiting for us players
I’m genuinely looking forward to getting battered by a Hurricane on February 24th. And I cannot wait to listen to the sound design.
See you up topside, raider.