Samsung Odyssey 3D G90XH

This one really has me curious. The 32-inch Odyssey 3D (model G90XH) is the world’s first 6K (6,144 x 3,456) display with glasses-free 3D technology.

Samsung is using real-time eye tracking to adjust depth and perspective based on where you’re looking.

No headset, no glasses, just straight-up 3D on your monitor beamed to your eye balls.

The tech sounds similar to what Nintendo tried with the 3DS, but on a much larger scale and with way better specs.

The display runs at 6K resolution with 165Hz refresh rate, which can boost to 330Hz in 3K (3072 x 1728) using Dual Mode. That’s still plenty fast for most gaming scenarios.

Samsung is collaborating with some game studios to 3D optimize specific titles. Games like The First Berserker: Khazan, Lies of P: Overture, and Stellar Blade will have enhanced 3D effects.

What about other games and game engine support?

I expect the userbase of these monitors to be so low that there is a potential for very little content for these monitors.

I would LOVE to test how this glasses-free 3D actually works in practice. Is it useful? In what scenarios does it add immersion? Are there any discomfort? Or can it be used for hours without issues? What about content not supported out of the box? These are all questions I need answered.

Samsung monitor G60H Samsung Odyssey G6 / credit Samsung

Price unknown, more at CES 2026

No word on pricing or availability yet. Samsung will showcase the full lineup at CES 2026 in Las Vegas from January 6-9, so expect more details soon.

However, looking back, we can expect these to be pricey monitors.

The bottom line

The market has matured a lot since the days when 144Hz was considered fast. Now we’re talking about 1040Hz displays and 6K resolution with glasses-free 3D. It’s wild how quickly monitor technology has progressed.

I wrote a very similar news piece about a year ago, noting the same 3d game integration that Samsung is mentioning this year - telling me very little has changed in one year.

Personally, I’m very interested in the 3D technology than insane refresh rates. I think we’ve hit diminishing returns with refresh rate benefits for most gamers above 360Hz, but genuinely good 3D gaming without glasses could be a game changer if it works as advertised.

However, we need open source software, we need game engine plugins, we need hands on experience with these monitors to understand what it does and how it works.

The question is whether these technologies are mature enough for daily use, or if they’re still in that experimental phase where early adopters become beta testers.

We’ll know more soon, after CES 2026. For now, I’m just here drooling over the specs and wondering where on earth I can find the money for testing one of these.

You can read the Samsung press release here.